Month: January 2015

Announcing: xUnit Device Runner RC1

January 31, 2015 Coding 1 comment , , , ,

xUnit Device Runner 1.0 RC1

I’m pleased to announce the release of the xUnit Device Runners Release Candidate 1. This release adds support for the Xamarin.iOS Unified profile, required for all new iOS applications now and updates starting in July.

Other notable enhancements include a filter for searching test cases by name and status (pass/fail/not run).

To get started, please see the following posts:

If you run into any issues, please file a report in the issue tracker.

Xamarin 3.9 is Stable: Update Now

January 12, 2015 Coding 1 comment

Xamarin just pushed 3.9 to the stable channel. I’d recommend everyone doing Xamarin work update to this. The most important updates are:

  1. Support for creating 64-bit iOS apps. This uses the new “Xamarin.iOS Unified” profile. The existing profile has been deprecated but will remain for legacy enterprise-only apps. As of Feb 1, Apple will require new apps to be 64-bit and as of June 1, updates to existing apps must be 64-bit.
  2. Support for Visual Studio 2015 Preview. For those of you using the VS 2015 preview, Xamarin 3.9 supports it.
  3. Visual Studio Android Emulator support. The VS Android emulator uses Hyper-V, so it’s fast and also works if you had to enable HyperV for any other reason and thus can’t use Genymotion or other ring 0-based virtualization.